Top 10 Best Ramp Cards for MTG: Boost Your Mana and Win the Game!

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Discover the top ramp cards in Magic: The Gathering and accelerate your game! From Cultivate to Sol Ring, we've got you covered.


As a Magic: The Gathering player, ramp cards are essential in building a strong deck. Whether you're playing casual or competitive, having the best ramp cards in your deck can increase your chances of winning. Ramp cards allow you to accelerate your mana base, which means you can play bigger and better spells earlier in the game. In this article, we'll be discussing the top ten best ramp cards in MTG.

First on our list is Sol Ring. This artifact card has been a staple in most Commander decks for years. With a casting cost of only one colorless mana, it produces two colorless mana when tapped. Sol Ring is a great way to get a jump start on your opponents since it allows you to play more expensive spells earlier in the game. It's a must-have in any Commander deck.

Next up is Cultivate. This green sorcery card allows you to search your library for two basic lands and put them into play tapped. You also get to shuffle your library afterward, which helps with deck thinning. Cultivate is a great card to have in any green deck, as it allows you to ramp while also ensuring that you don't miss any land drops.

Another powerful ramp card is Kodama's Reach. Like Cultivate, Kodama's Reach is a green sorcery card that allows you to search your library for two basic lands and put them into play tapped. However, instead of shuffling your library afterward, you get to put one of the lands into your hand. This is a great way to ensure that you have the right amount of lands in your hand while also ramping.

One of the most popular ramp cards in Standard right now is Beanstalk Giant. This green creature card has an adventure called Fertile Footsteps, which allows you to search your library for a basic land and put it into play tapped. When you cast Beanstalk Giant from your hand, you can also choose to put a basic land from your hand onto the battlefield. This makes Beanstalk Giant a great ramp card for any green deck.

Another artifact ramp card that's worth mentioning is Arcane Signet. This two-mana artifact card taps for one mana of any color in your commander's color identity. It's a great way to fix your mana base early in the game and ensures that you can play all the spells in your hand.

If you're playing a multicolored deck, then you'll want to consider Skyshroud Claim. This green sorcery card allows you to search your library for up to two Forest cards and put them onto the battlefield tapped. If you control two or more basic lands, you can search for up to three instead. This is a great way to ramp in a multicolored deck while also ensuring that you have the right colors of mana available.

One of the most unique ramp cards in MTG is Nyxbloom Ancient. This six-mana creature card is a must-have in any green deck. It has trample and whenever you tap a permanent for mana, it produces three times as much of that mana instead. This means that if you tap a basic Forest for mana, you'll get three green mana instead of just one. Nyxbloom Ancient is a powerhouse in any green deck.

Another great ramp card for multicolored decks is Circuitous Route. This green sorcery card allows you to search your library for up to two basic land cards and put them onto the battlefield tapped. If you control a Gate, you can search for up to three instead. This is a great way to ramp in a deck that utilizes Gates.

Next on our list is Thran Dynamo. This artifact card has been a staple in most EDH decks for years. With a casting cost of four colorless mana, it produces three colorless mana when tapped. Thran Dynamo is a great way to ramp in any artifact or colorless deck.

Finally, we have Explosive Vegetation. This green sorcery card allows you to search your library for two basic land cards and put them onto the battlefield tapped. It's a simple yet effective ramp card that's worth considering in any green deck.

In conclusion, ramp cards are essential in building a strong MTG deck. Sol Ring, Cultivate, Kodama's Reach, Beanstalk Giant, Arcane Signet, Skyshroud Claim, Nyxbloom Ancient, Circuitous Route, Thran Dynamo, and Explosive Vegetation are all great ramp cards to consider. Incorporating these cards into your deck can increase your chances of winning and ensure that you have the right amount of mana available to play your spells.


Introduction

Mana is the lifeblood of any Magic: The Gathering (MTG) deck. Without enough mana, you simply can't play your spells and creatures. That's why ramp cards are so important in MTG. Ramp cards are spells or abilities that help you generate more mana than would otherwise be available to you. In this article, we'll explore some of the best ramp cards in MTG.

1. Sol Ring

Sol Ring is a classic ramp card that has been around since the early days of MTG. It's a two-mana artifact that taps for two colorless mana. This means that you can play Sol Ring on turn one and have access to four mana on turn two. It's an incredibly powerful card that can help you get ahead of your opponents in the early game.

Pros and Cons of Sol Ring

One of the pros of Sol Ring is that it's incredibly efficient. You get two mana for only two mana investment. Another pro is that it's colorless, which means that it can fit into any deck. However, one of the cons of Sol Ring is that it's a target for removal. Your opponent will likely try to destroy or exile it as soon as possible to slow down your ramp.

2. Cultivate

Cultivate is a three-mana sorcery that allows you to search your library for up to two basic lands and put them onto the battlefield tapped. You also get to shuffle your library afterward. This card is great because it not only ramps you by putting lands onto the battlefield, but it also fixes your mana by allowing you to search for specific types of lands.

Pros and Cons of Cultivate

One of the pros of Cultivate is that it can help you fix your mana. If you're playing a multicolored deck, you can search for the specific types of lands you need to cast your spells. Another pro is that it's a sorcery, which means that it can trigger certain effects that only work with sorceries. However, one of the cons of Cultivate is that it can be slow. It costs three mana, which means that you won't be able to cast it until turn three at the earliest.

3. Kodama's Reach

Kodama's Reach is similar to Cultivate. It's a sorcery that costs three mana and allows you to search your library for up to two basic lands and put them onto the battlefield tapped. The main difference between the two cards is that Kodama's Reach puts one of the lands onto the battlefield and the other into your hand.

Pros and Cons of Kodama's Reach

One of the pros of Kodama's Reach is that it can help you ramp and draw a card. You get to put one land onto the battlefield and another into your hand, which can be very useful if you're looking for a specific card. Another pro is that it's a sorcery, which means that it can trigger certain effects that only work with sorceries. However, one of the cons of Kodama's Reach is that it can also be slow. It costs three mana, which means that you won't be able to cast it until turn three at the earliest.

4. Explosive Vegetation

Explosive Vegetation is a four-mana sorcery that allows you to search your library for up to two basic lands and put them onto the battlefield untapped. This means that you can use them to cast spells immediately. It's a great card for ramping quickly and efficiently.

Pros and Cons of Explosive Vegetation

One of the pros of Explosive Vegetation is that it can help you ramp quickly. You get to put two lands onto the battlefield untapped, which means that you can use them to cast spells immediately. Another pro is that it's a sorcery, which means that it can trigger certain effects that only work with sorceries. However, one of the cons of Explosive Vegetation is that it costs four mana, which means that you won't be able to cast it until turn four at the earliest.

5. Sakura-Tribe Elder

Sakura-Tribe Elder is a two-mana creature that allows you to sacrifice it to search your library for a basic land and put it onto the battlefield tapped. It's a great card for ramping early in the game.

Pros and Cons of Sakura-Tribe Elder

One of the pros of Sakura-Tribe Elder is that it's a creature, which means that it can block and attack. It's also a good blocker due to its ability to sacrifice itself to search for a land. Another pro is that it's cheap, which means that you can cast it early in the game. However, one of the cons of Sakura-Tribe Elder is that it only searches for one land. If you need more than one land, you'll have to use other ramp cards.

6. Farseek

Farseek is a two-mana sorcery that allows you to search your library for a land card and put it onto the battlefield tapped. If the land is a Forest, you can also search for a Mountain, Plains, or Island instead.

Pros and Cons of Farseek

One of the pros of Farseek is that it's flexible. You can search for any land, which means that you can use it to fix your mana or ramp. Another pro is that it's a sorcery, which means that it can trigger certain effects that only work with sorceries. However, one of the cons of Farseek is that it only searches for one land. If you need more than one land, you'll have to use other ramp cards.

7. Rampant Growth

Rampant Growth is a two-mana sorcery that allows you to search your library for a basic land card and put it onto the battlefield tapped.

Pros and Cons of Rampant Growth

One of the pros of Rampant Growth is that it's cheap and efficient. You get to put a land onto the battlefield for only two mana. Another pro is that it's a sorcery, which means that it can trigger certain effects that only work with sorceries. However, one of the cons of Rampant Growth is that it only searches for one land. If you need more than one land, you'll have to use other ramp cards.

8. Chromatic Lantern

Chromatic Lantern is a three-mana artifact that allows you to tap any land for any color of mana. It also makes all your spells cost one less to cast if you're playing a multicolored deck.

Pros and Cons of Chromatic Lantern

One of the pros of Chromatic Lantern is that it fixes your mana. You can tap any land for any color of mana, which means that you can play spells that require different colors of mana more easily. Another pro is that it reduces the cost of all your spells if you're playing a multicolored deck. However, one of the cons of Chromatic Lantern is that it costs three mana, which means that you won't be able to cast it until turn three at the earliest.

9. Birds of Paradise

Birds of Paradise is a one-mana creature that allows you to tap for one mana of any color. It's a great card for fixing your mana and ramping early in the game.

Pros and Cons of Birds of Paradise

One of the pros of Birds of Paradise is that it's cheap and efficient. You get to tap for any color of mana for only one mana investment. Another pro is that it's a creature, which means that it can block and attack. However, one of the cons of Birds of Paradise is that it's fragile. Your opponent will likely try to remove it as soon as possible to slow down your ramp.

10. Conclusion

Ramp cards are essential for any MTG deck that wants to play big spells and creatures. With the right ramp cards, you can generate more mana than your opponents and cast spells faster than they can. In this article, we've explored some of the best ramp cards in MTG, including Sol Ring, Cultivate, Kodama's Reach, Explosive Vegetation, Sakura-Tribe Elder, Farseek, Rampant Growth, Chromatic Lantern, and Birds of Paradise. By including these cards in your deck, you'll be well on your way to victory.
Best Ramp Cards in MTG: A Comprehensive GuideRamp cards are an essential part of any Magic: The Gathering deck. They help players accelerate their mana development, allowing them to cast bigger and more powerful spells earlier in the game. In this article, we will explore the ten best ramp cards in MTG and how they can help you dominate your opponents.

Rampant Growth: The Classic Ramp Card for MTG

First on our list is Rampant Growth, a classic ramp card that has been a staple in green decks since its introduction in 1994. For just two mana, Rampant Growth allows you to search your library for a basic land card and put it onto the battlefield tapped. This simple yet effective card is perfect for accelerating your mana development in the early game.Rampant Growth is especially useful in mono-green decks, where it can help you ramp up to your big creatures or spells quickly. It's also a great card to have in your opening hand, as it can allow you to play a four-drop on turn three or a five-drop on turn four.

Cultivate: The Perfect Combination of Ramp and Card Advantage

Next up is Cultivate, a ramp card that provides both mana acceleration and card advantage. For three mana, Cultivate allows you to search your library for two basic land cards, put one onto the battlefield tapped, and the other into your hand. This card is a great way to ramp up quickly while also ensuring that you have plenty of lands to play in the later stages of the game.Cultivate is perfect for decks that rely on big spells or creatures, as it allows you to get the mana you need while also keeping your hand full of options. It's also a great card to have in decks that run expensive or high-mana-cost cards, as it helps ensure that you can cast them when you need to.

Kodama's Reach: The Essential Ramp Card for Commander Decks

Kodama's Reach is another great ramp card that provides both mana acceleration and card advantage. For just three mana, Kodama's Reach allows you to search your library for two basic land cards and put them onto the battlefield tapped. This card is a must-have in Commander decks, where having access to a lot of mana early on is crucial.Kodama's Reach is especially useful in multicolored Commander decks, where it can help you fix your mana and ensure that you have access to all the colors you need. It's also a great card to have in decks that rely on big spells or creatures, as it can help you cast them earlier in the game.

Explosive Vegetation: The Explosive Ramp Card for Big Mana Decks

Explosive Vegetation is a powerful ramp card that is perfect for decks that rely on big mana. For just four mana, Explosive Vegetation allows you to search your library for two basic land cards and put them onto the battlefield tapped. This card is especially useful in decks that run high-mana-cost spells or creatures, as it can help you get the mana you need to cast them.Explosive Vegetation is also a great card to have in decks that run cards with landfall abilities, as it can trigger those abilities multiple times in a single turn. Overall, Explosive Vegetation is a great way to accelerate your mana development and get ahead of your opponents early on.

Three Visits: The Rare and Powerful Ramp Card for Green Decks

Three Visits is a rare and powerful ramp card that is perfect for green decks. For just one mana, Three Visits allows you to search your library for a Forest card and put it onto the battlefield. This card is incredibly efficient and can help you ramp up quickly in the early stages of the game.Three Visits is especially useful in decks that run expensive or high-mana-cost cards, as it can help you cast them earlier than your opponents. However, this card is also quite rare and can be difficult to find, so it may not be the best choice for budget-conscious players.

Skyshroud Claim: The Efficient Ramp Card for Two-Color Decks

Skyshroud Claim is a great ramp card that is perfect for two-color decks. For just four mana, Skyshroud Claim allows you to search your library for two Forest cards and put them onto the battlefield tapped. This card is incredibly efficient and can help you fix your mana while also accelerating your development.Skyshroud Claim is especially useful in decks that rely on green mana, as it can help you ensure that you have plenty of it to cast your spells and creatures. It's also a great card to have in decks that run expensive or high-mana-cost cards, as it can help you cast them earlier in the game.

Nature's Lore: The Versatile Ramp Card for Budget Decks

Nature's Lore is a versatile ramp card that is perfect for budget decks. For just two mana, Nature's Lore allows you to search your library for a Forest card and put it onto the battlefield untapped. This card is incredibly efficient and can help you ramp up quickly in the early stages of the game.Nature's Lore is especially useful in mono-green decks, where it can help you fix your mana and ensure that you have access to the green mana you need to cast your spells and creatures. It's also a great card to have in budget decks, as it is relatively cheap and can be easily acquired.

Harrow: The Flexible Ramp Card for Sacrifice-Based Decks

Harrow is a flexible ramp card that is perfect for sacrifice-based decks. For just two mana, Harrow allows you to sacrifice a land and search your library for two basic land cards, putting them onto the battlefield tapped. This card is great for decks that rely on sacrificing lands or creatures to gain an advantage.Harrow is especially useful in decks that run cards with landfall abilities, as it can trigger those abilities multiple times in a single turn. It's also a great way to thin out your deck and ensure that you have access to the lands you need when you need them.

Farseek: The Color-Fixing Ramp Card for Three-Color Decks

Farseek is a great ramp card that is perfect for three-color decks. For just two mana, Farseek allows you to search your library for a Forest or Plains card and put it onto the battlefield tapped. This card is incredibly efficient and can help you fix your mana early on in the game.Farseek is especially useful in decks that rely on multiple colors of mana, as it can help you ensure that you have access to all the colors you need to cast your spells and creatures. It's also a great card to have in decks that run expensive or high-mana-cost cards, as it can help you cast them earlier in the game.

Sakura-Tribe Elder: The Reliable Ramp Card for Sacrifice and Reanimation Decks

Last but not least is Sakura-Tribe Elder, a reliable ramp card that is perfect for sacrifice and reanimation decks. For just two mana, Sakura-Tribe Elder allows you to sacrifice it and search your library for a basic land card, putting it onto the battlefield tapped. This card is great for decks that rely on sacrificing creatures to gain an advantage or reanimating them from the graveyard.Sakura-Tribe Elder is especially useful in decks that run cards with landfall abilities, as it can trigger those abilities multiple times in a single turn. It's also a great way to thin out your deck and ensure that you have access to the lands you need when you need them.

Conclusion

In conclusion, ramp cards are an essential part of any Magic: The Gathering deck. They allow players to accelerate their mana development and cast bigger and more powerful spells earlier in the game. The ten best ramp cards in MTG are Rampant Growth, Cultivate, Kodama's Reach, Explosive Vegetation, Three Visits, Skyshroud Claim, Nature's Lore, Harrow, Farseek, and Sakura-Tribe Elder.Each of these cards has its own strengths and weaknesses, and the best choice for your deck will depend on your playstyle and strategy. Whether you're playing a mono-green deck, a multicolored Commander deck, or a budget deck, there is a ramp card that is perfect for you. So go forth, ramp up, and dominate your opponents!

Best Ramp Cards in MTG

Point of View

As an avid MTG player, I believe that having the best ramp cards in your deck can make a huge difference in your gameplay. The ability to quickly and efficiently increase your mana pool can give you an advantage over your opponent, allowing you to play your stronger cards earlier in the game and potentially securing your victory.

Pros and Cons of Best Ramp Cards in MTG

Pros:

  • Allows for faster gameplay
  • Provides access to high-cost cards earlier in the game
  • Can give a significant advantage over opponents without ramp cards
  • Can help fix mana color issues in your deck

Cons:

  • Can be vulnerable to disruption from opponents
  • May take up valuable card slots in your deck
  • Not all ramp cards are created equal - some may not be as effective as others depending on your deck's strategy
  • May require sacrificing early game plays to set up ramping

Table Comparison: Best Ramp Cards in MTG

Ramp Card Mana Cost Effect Pros Cons
Sol Ring 1 Adds 2 colorless mana to your mana pool Very efficient in terms of mana cost to mana gained Can be a target for removal from opponents
Cultivate 3 Searches your library for up to 2 basic land cards, puts one into play tapped and the other into your hand Allows for fixing of mana colors Takes up valuable card slots in your deck
Exploration 1G You may play an additional land on each of your turns Can accelerate mana production significantly Requires sacrificing early game plays to set up ramping
In conclusion, having the best ramp cards in your MTG deck can greatly improve your chances of winning. However, it is important to weigh the pros and cons of each card and determine which ones will be most effective for your specific deck strategy.

The Best Ramp Cards in MTG: A Comprehensive Guide

Dear visitors,

It has been a pleasure introducing you to the world of ramp cards in MTG. We hope that this comprehensive guide has helped you understand what ramp cards are, how they work, and which ones are the best for your decks.

In this article, we have covered everything you need to know about ramp cards, including their importance, how to use them, and which ones are the most powerful. We have also provided examples of decks that utilize ramp cards effectively, so you can see how they work in practice.

As we mentioned earlier, ramp cards are essential for any MTG deck that wants to accelerate its mana production. They allow you to play bigger and more powerful spells earlier in the game, giving you a significant advantage over your opponents.

There are many different types of ramp cards in MTG, each with its own strengths and weaknesses. Some ramp cards provide additional land drops, while others allow you to search your library for lands. Some ramp cards come with additional benefits, such as card draw or life gain.

One of the most important things to consider when choosing ramp cards for your deck is your mana curve. You want to make sure that you have enough ramp cards to support your higher-cost spells, but not so many that you clog up your hand with them. Finding the right balance can take some experimentation, but it is essential for a successful deck.

Another factor to consider when choosing ramp cards is their synergy with the rest of your deck. You want to choose ramp cards that work well with your other cards and fit into your overall strategy. For example, if you are playing a creature-heavy deck, you may want to choose ramp cards that put creatures onto the battlefield.

Now, let's take a look at some of the best ramp cards in MTG. These cards are powerful and versatile, and can be used in a variety of different decks.

The first card on our list is Sol Ring. This card has been a staple in the game since its inception, and for good reason. Sol Ring is a two-mana artifact that provides two colorless mana when tapped. This is an incredibly powerful effect, allowing you to cast bigger spells much earlier in the game.

Another powerful ramp card is Kodama's Reach. This sorcery allows you to search your library for two basic lands and put them onto the battlefield tapped. This not only provides additional mana but also thins out your deck, making it more likely that you will draw the cards you need later in the game.

If you're looking for a ramp card that provides additional benefits, look no further than Cultivate. This sorcery allows you to search your library for a basic land card and put it onto the battlefield tapped. You also get to put another basic land card into your hand, providing additional card advantage.

One of the most versatile ramp cards in MTG is Birds of Paradise. This one-mana creature can produce any color of mana, making it incredibly useful in multicolored decks. It also has the added benefit of being a flying creature, which can be useful for attacking or blocking in certain situations.

Another powerful creature-based ramp card is Sakura-Tribe Elder. This creature can be sacrificed to search your library for a basic land card and put it onto the battlefield tapped. This not only provides additional mana but also thins out your deck, making it more likely that you will draw the cards you need later in the game.

One of the newest ramp cards in MTG is Uro, Titan of Nature's Wrath. This legendary creature allows you to gain three life, draw a card, and put a land card from your hand onto the battlefield every time it enters the battlefield or attacks. This provides a significant amount of ramp and card advantage, making it a powerful addition to any deck.

Finally, we have Rampant Growth. This sorcery allows you to search your library for a basic land card and put it onto the battlefield tapped. It may not be as flashy as some of the other cards on this list, but it is an incredibly reliable and efficient way to ramp up your mana production.

There are many other powerful ramp cards in MTG, of course, but these are some of the best and most versatile. We hope that this guide has helped you understand the importance of ramp cards and how to choose the best ones for your decks.

Thank you for reading, and happy ramping!


People Also Ask About Best Ramp Cards MTG

What are ramp cards in MTG?

Ramp cards refer to spells or abilities that allow players to accelerate their mana production, allowing them to cast higher-cost spells earlier in the game.

Why are ramp cards important in MTG?

Ramp cards are important in MTG because they give players an advantage in terms of mana development, allowing them to play bigger and stronger cards earlier in the game. This can give a player an edge over their opponent and help them win the game.

What are some of the best ramp cards in MTG?

Here are some of the best ramp cards in MTG:

  1. Mana Crypt: This artifact can produce two colorless mana at the cost of three life.
  2. Sol Ring: Another artifact that can produce two colorless mana for only one mana cost.
  3. Exploration: An enchantment that allows a player to play an additional land each turn.
  4. Burgeoning: Similar to Exploration, this enchantment lets a player play additional lands if their opponents do as well.
  5. Gaea's Cradle: A land card that produces one green mana for every creature a player controls.
  6. Utopia Sprawl: An enchantment that allows a player to tap a land for two mana of any one color.
  7. Kodama's Reach: A sorcery spell that lets a player search their library for two basic lands and put them into their hand.
  8. Cultivate: Another sorcery spell that lets a player search their library for one basic land and put it onto the battlefield, as well as putting another basic land into their hand.

Are ramp cards legal in all formats of MTG?

Most ramp cards are legal in all formats of MTG, but some may be banned or restricted in certain formats due to their power level or potential for abuse. It's important to check the specific rules and regulations of each format before building a deck.